Friday, October 3, 2008

More advanced timing #8

For my last round of changes, I got knocked!!! Here's the results:



So what I am gonna do in the following (using 20080916_advance.hex as the base):

I increase the range below by 1.0 x 2


Then increase the range below by 0.2 x 2:


Then the range below by 1.0 X 1 and then 0.2 x 2:


And the range below by 1.0 X 3 and then 0.2 x 2:


Reduce the cell below by 1.0 x 1 and 0.2 x 1 to smoothen the map:


Reduce the cell below 0.2 x 1 to smoothen the map:


Reduce the cell below 0.2 x 3 to smoothen the map:


Let's see if this has knock. This rom is labelled as 20081003_advance.hex

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