
So what I am gonna do in the following (using 20080916_advance.hex as the base):
I increase the range below by 1.0 x 2

Then increase the range below by 0.2 x 2:

Then the range below by 1.0 X 1 and then 0.2 x 2:

And the range below by 1.0 X 3 and then 0.2 x 2:

Reduce the cell below by 1.0 x 1 and 0.2 x 1 to smoothen the map:

Reduce the cell below 0.2 x 1 to smoothen the map:

Reduce the cell below 0.2 x 3 to smoothen the map:

Let's see if this has knock. This rom is labelled as 20081003_advance.hex
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